AR Designer for Android (Marker)

AR Designer for Android (Marker)

ABOUT COURSE

Introduction

Augmented Reality (AR), a related technology, enhances (or) augments reality by providing digital information on top of what the useris seeing. Augmented Reality is the combination of real and virtual objects in present environment. AR is different from Virtual reality. AR is very limited at first. But today, it is used bulkier.

Overview & Objectives

The course presents a review of current Augmented Reality (AR) technology and provides a detailed analysis of the engineering, scientific and functional aspects of AR systems and the fundamentals of AR modeling and programming. During the course, we will be teaching on Augmented Reality App development with using Blender and Unity3D.

Meanwhile, you also be learning the basic on modelling 3D with using blender, and also basic coding with C++ language.

Who Should Attend?

Anyone who is interested to build their career in AR World.

COURSE SCHEDULE

DAY 1 - Blender I

- Introduction this class
- Introduction Blender
- How to Rotate, Pan, Zoom with Camera
- How to Change camera view
- Introduction Wireframe & Solid Mode
- Add new Model
- How to Import Modelling with Blender
- How to use Vertical, Edges and Faces
- Intro Moving, Rotating and Scale
- How to Set Pivot Points for Unity3d use
- Merging Vertices in Blender
- What are Normals? Normals in Blender
- Extruding in Blender
- Inset Faces
- Edge Loops, Loop Cut and Slide
- Array Modifier

DAY 2 - Blender II

- Importing Reference Material
- Bezier Curves
- Convert Curve to Mesh
- Spin Tool
- Assigning Materials to Faces
- How to Build a Bowling Ball?
- How to separate Array Modifier Object
- Parent and Child Objects
- Quads vs Triangles and Ngons
- Mirror Modifier
- Solidify Modifier
- How to use Bevel
- UV Unwrapping
- Exporting Models with Materials in . FBX file to Unity3d

DAY 3 - Unity3d with AR I

- Introduction Unity3d ( what / why choose unity3d )
- Introduction Local & World different
- Introduction Camera
- Introduction Lights
- Import Modeling to Unity3d
- Introduction Unity3d Collider System
- Introduce value type
- If Else
- For Loop
- Function with Variable Parameters

DAY 4 - Unity3d with AR II

- Introduction Input with Mobile Touch
- Coding for transform rotation/scale/ position game object
- Introduction Unity3d Documentation
- Introduction Unity3d Texture S Offset
- Introduction to Unity3d Materials S Tiling
- Introduction Prefab System
- Introduction Audio source
- Registration for Vuforia
- Setup Vuforia in Unity3d

DAY 5 - Unity3d with AR III

- Introduction uGui
- Pop up message function
- Change Car Model S Specification
- Change Car Color
- Export .APK file and work with Android Phone

COURSE SCHEDULE

DAY 1 - Blender I

- Introduction this class
- Introduction Blender
- How to Rotate, Pan, Zoom with Camera
- How to Change camera view
- Introduction Wireframe & Solid Mode
- Add new Model
- How to Import Modelling with Blender
- How to use Vertical, Edges and Faces
- Intro Moving, Rotating and Scale
- How to Set Pivot Points for Unity3d use
- Merging Vertices in Blender
- What are Normals? Normals in Blender
- Extruding in Blender
- Inset Faces
- Edge Loops, Loop Cut and Slide
- Array Modifier

DAY 2 - Blender II

- Importing Reference Material
- Bezier Curves
- Convert Curve to Mesh
- Spin Tool
- Assigning Materials to Faces
- How to Build a Bowling Ball?
- How to separate Array Modifier Object
- Parent and Child Objects
- Quads vs Triangles and Ngons
- Mirror Modifier
- Solidify Modifier
- How to use Bevel
- UV Unwrapping
- Exporting Models with Materials in . FBX file to Unity3d

DAY 3 - Unity3d with AR I

- Introduction Unity3d ( what / why choose unity3d )
- Introduction Local & World different
- Introduction Camera
- Introduction Lights
- Import Modeling to Unity3d
- Introduction Unity3d Collider System
- Introduce value type
- If Else
- For Loop
- Function with Variable Parameters

DAY 4 - Unity3d with AR II

- Introduction Input with Mobile Touch
- Coding for transform rotation/scale/ position game object
- Introduction Unity3d Documentation
- Introduction Unity3d Texture S Offset
- Introduction to Unity3d Materials S Tiling
- Introduction Prefab System
- Introduction Audio source
- Registration for Vuforia
- Setup Vuforia in Unity3d

DAY 5 - Unity3d with AR III

- Introduction uGui
- Pop up message function
- Change Car Model S Specification
- Change Car Color
- Export .APK file and work with Android Phone

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